![]() ![]() ![]() Other characters deal with recruiting gangs or flogging off your stolen merch. Michael Rooker’s Touchdown is mostly focused on the game’s turf war mechanic, for example, and can be upgraded to make attack and defence easier. While, as mentioned above, Crime Boss has heisted most of its mechanics from crime-’em-up Payday, it does have a few of its own ideas: the single-player Baker’s Battle tasks you with heisting as a way of building the bankroll for your own criminal empire, chucking loot and cash into a big pit that you can use to decorate your office – giving you prestige – hire soldiers or even just tool you and your gang up with more firepower.Īlong the way, level-ups will enable you to unlock perks for both Baker and his core team of crime middle managers, which gives them perks in their specialist areas. Factor in the tonal dissonance of emerging into a level to hear Bomfunk MC’s ‘Freestyler’ blasting from a boom box, and the world of Crime Boss fits together imperfectly, resisting all attempts at immersion. The case of has-been heroes (and Michael Rooker, who’s still fantastic whenever he appears in anything) may be firmly from the ‘80s and ‘90s, the weaponry feels contemporary with laser sights, optics and other attachments hailing from the modern day. It would also be about the only thing about the game cohesive with the timeframe it’s supposedly set in. While some will no doubt argue that some sort of social shittiness is to be expected from a game set in the ‘90s, it still leaves a bad taste in your mouth. He doesn’t have a monopoly on misogyny here, either. Vanilla Ice, better known for his music than for his lead role in say, 1991’s Cool as Ice, voices rival gang leader Hielo, who seemingly can’t decide which misogynist sound bite to get out of his mouth first, stuck between whether to refer to women in his orbit as property or just calling them Bitch every 15 seconds. Later still heavily armoured juggernauts lose the balletic grace of their S.W.A.T colleagues but will happily eat your entire ammo reserve without falling over.Ī first-person shooter with bad gunplay and a boring collection of guns isn’t in a good spot to begin with, but Rockay City also doesn’t succeed as a nostalgia piece either because the cliche-ridden writing and poor delivery rob even performers such as Michael Rooker and Michael Madsen of the charm that makes them so watchable on the big screen.įor some characters, it can just come off as awkward. A longer firefight will often see the police escalate in difficulty until they’re hurling athletic S.W.A.T teams at you that will dive around and take a fair bit of punishment before dying. The gang members you’ll face off against can only real hope to damage you by using the weight of numbers, and entry-level cops and security guards will often look at you passively as you run over to do them in. The enemies you’ll fight slowly escalate in difficulty but this often feels artificial. Picking out weapons from Rockay City’s dull arsenal does not spark joy, and it’s incredibly rare that firing one of them thrills, either. The guns are boringly designed, a collection of humdrum rifles, uzis and shotguns daubed in nonsensical colours. ![]() The primary issue here is that the shooting in the game is imprecise and messy, while the weapons you’re armed with lack impact, with rounds hitting goons in t-shirts with no sense of consequence whatsoever. Lumped in together there’s a lot on offer from Ingame Studios’ Crime Boss: Rockay City, but even as the game tries to achieve some success as a nostalgia-baiting blaster, a multiplayer shooter and an exercise in roguelike persistence, it rarely succeeds at making the game feel worthwhile. ![]() Urban Legends is the same, really, but has little vignettes that play out over three-heist arcs, and echoes the mechanics of Payday even as it fails to understand that the dollar figure that underpins it all was an essential part of Payday’s appeal.Ĭrime Boss: Rockay City. Then there are the cooperative modes, Crime Time – a quickplay multiplayer mode that delivers the Payday magic without any of the overarching progression that made that particular heist-’em-up so compelling – and Urban Legends.
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